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An audience perspective on the second screen phenomenon
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- Conference Paper
- C3
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Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion
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An audience perspective on the second screen phenomenon
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The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video
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- Journal Article
- A1
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An ontology co-design method for the co-creation of a continuous care ontology
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Immersive experiences in the home: a field trial on stereoscopic 3DTV
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- Conference Paper
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Best practices for deploying digital games for personal empowerment and social inclusion
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Assessing the importance of audio/video synchronization for simultaneous translation of video sequences
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The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.
(2012) -
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video