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- 2018
- How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket (
- 2016
- Digital game-based learning under the microscope: development of a procedure for assessing the effectiveness of educational games aimed at cognitive learning outcomes (
- 2015
- Wait and see? Studying the teacher's role during in-class educational gaming (
- Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion (
- Sharing cultural capital on social media: social background and young people’s online sharing of cultural consumption (
- Towards a conceptual framework for assessing the effectiveness of digital game-based learning (
- CityJam wil jongeren al gamend op weg zetten naar een verkeersveilige houding (
- Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay (
- 2014
- Measuring effectiveness in digital game-based learning: a methodological review (
- 2013
- A systematic literature review of methodology used to measure effectiveness in digital game-based learning (