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Gamified web-delivered attentional bias modification training for adults with chronic pain : randomized, double-blind, placebo-controlled trial
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Effects of a serious game for adolescent mental health on cognitive vulnerability : pilot usability study
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A software engineering framework for reusable design of personalized serious games for health : development study
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The effects of gamification on computerized cognitive training : systematic review and meta-analysis
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Gamified cognitive control training for remitted depressed individuals : user requirements analysis