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Are video games and school conflictual or complementary contexts for affording psychological need fulfillment? Implications for adolescents' problematic gaming and school adjustment
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Unraveling the role of social media on adolescents’ daily goals and affect : the interplay between basic psychological needs and screen time
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Solid pods : a promising approach to enhance users’ perception of data transparency and control
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Interacting with the music paint machine: relating the constructs of flow experience and presence