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Animating a plausible past : perceived realism and sense of place influence entertainment of and tourism intentions from historical video games
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- Journal Article
- A1
- open access
Playing with character : a framework of characterization in video games
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- Journal Article
- A1
- open access
Remediating video games in contemporary fiction : literary form and intermedial transfer
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- Journal Article
- A1
- open access
Enjoying my time in the Animus : a quantitative survey on perceived realism and enjoyment of historical video games
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Playing with trauma: interreactivity, empathy, and complicity in the walking dead video game
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Time and temporality in the mass effect series: a narratological approach