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Introducing design thinking through game-design to pre- and in-service teachers
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Identifying the reform needs of higher education in digital agriculture : methodology and results
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The impact of a flipped classroom design of an English as a foreign language listening course on student’s self-efficacy
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Can history repeat itself? Philosophical questions to enhance students'critical thinking about history
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Can science exist without doubt? Reflection about science in secondary education
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Development of an online learning platform in design thinking education through a design based research methodology
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- Conference Paper
- C1
- open access
Secondary teachers’ pedagogical reasoning for using technology in mathematics lessons : an explorative study
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- Conference Paper
- C1
- open access
Dynamic assessment of vocabulary development through interactive book reading in lower elementary school grades
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Exploring the dimensions and the scale of deep reading literacy in Chinese secondary school students
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- Conference Paper
- C1
- open access
Six years after Google Cardboard : what has happened in the classroom? A scoping review of empirical research on the use of immersive virtual reality in secondary education