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All click and no play? Game comics, comic games, and user agency
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- Journal Article
- A1
- open access
Migration and interactive narrative in video games : scale, ethics, and experience
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- Journal Article
- A2
- open access
Paid video game loot boxes are NOT gambling under Dutch gambling regulation? Shifting the goalpost in Electronic Arts v. Kansspelautoriteit
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Restitution of money spent on loot boxes in video games?
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Die Person-Umwelt Hypothese der Situational Action Theory und gewalttätiger Extremismus : ein Teilprüfungsversuch
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Do a humanoid robot and music increase the motivation to perform physical activity? : a quasi-experimental cohort in typical developing children and preliminary findings in hospitalized children in neutropenia
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Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? : a mixed-methods analysis
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Parents’ degree and style of restrictive mediation of young children’s digital gaming : associations with parental attitudes and perceived child adjustment
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- Journal Article
- A1
- open access
Measuring engagement in eHealth and mHealth behavior change interventions : methodological overview
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- Journal Article
- A1
- open access
Serious gaming to support exercise therapy for patients with chronic nonspecific low back pain : a feasibility study