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Feasibility, acceptability and preliminary effectiveness of a gamified physical education intervention on motor competence and emotional intelligence
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Handboek media-ethiek : filosofische perspectieven op technologie, media en samenleving
(2026) -
From intention to action : nudging initial adoption and subsequent use of gamified E-learning tools in higher education
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- Journal Article
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- open access
Adolescent engagement with a multicomponent m health tool : identifying usage patterns, determinants, and health behavior change in an intervention trial
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A game plan to support first‐year students in higher education : the case study of a gamified orientation day
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- Journal Article
- A1
- open access
Gamified web-delivered attentional bias modification training for adults with chronic pain : randomized, double-blind, placebo-controlled trial
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- Journal Article
- A1
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Co-development of a gamified physical education movement competence intervention with school stakeholders
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- Journal Article
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- open access
Effect of gamification on task engagement during an eye-tracking test battery in 5-year-old children born preterm : observational study
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Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education
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- Journal Article
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A software engineering framework for reusable design of personalized serious games for health : development study