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Restitution of money spent on loot boxes in video games?
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Die Person-Umwelt Hypothese der Situational Action Theory und gewalttätiger Extremismus : ein Teilprüfungsversuch
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Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? : a mixed-methods analysis
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Do a humanoid robot and music increase the motivation to perform physical activity? : a quasi-experimental cohort in typical developing children and preliminary findings in hospitalized children in neutropenia
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Parents’ degree and style of restrictive mediation of young children’s digital gaming : associations with parental attitudes and perceived child adjustment
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- Journal Article
- A1
- open access
Measuring engagement in eHealth and mHealth behavior change interventions : methodological overview
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- Journal Article
- A1
- open access
Serious gaming to support exercise therapy for patients with chronic nonspecific low back pain : a feasibility study
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Exploring Playing Motives, Persistence, and Disengagement in Young Children's Active Video Game Play
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Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games
(2017) -
- Journal Article
- A1
- open access
Video gaming in a hyperconnected world : a cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents