Show
Sort by
-
A pilot study on the effectiveness of kindergarten games to enhance mathematical skills
-
- Journal Article
- A1
- open access
Does dynamic tailoring of a narrative-driven exergame result in higher user engagement among adolescents? Results from a cluster-randomized controlled trial
-
Design features associated with user engagement in digital games for healthy lifestyle promotion in youth : a systematic review of qualitative and quantitative studies
-
- Journal Article
- A1
- open access
Empowering children with ASD and their parents : design of a serious game for anxiety and stress reduction
-
User engagement in serious digital games for healthy lifestyle promotion in youth
(2019) -
The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
-
- Journal Article
- A1
- open access
The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables : results from the Squire's Quest II self-regulation game intervention
-
Bridging behavior science and gaming theory : using the Intervention Mapping Protocol to design a serious game against cyberbullying
-
Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
-
Generating non-linear Narrative for serious games with scenario templates