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Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German
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Playing in school or at home? An exploration of the effects of context on educational game experience
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Player identification in online games: validation of a scale for measuring identification in MMOGs
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How social are they? A gender-comparative study into social practices in digital games
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- Conference Paper
- P1
- open access
Playing in school or at home? An exploration of the effects of context on educational game experience
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- Conference Paper
- P1
- open access
Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study
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- Book Chapter
- open access
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context
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- Conference Paper
- C3
- open access
Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion
(2010) -
- Conference Paper
- C1
- open access
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
(2010) p.1-32