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- Journal Article
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- open access
Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education
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- Journal Article
- A1
- open access
The longitudinal effect of digitally administered feedback on the eco-driving behavior of company car drivers
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- Journal Article
- A1
- open access
A software engineering framework for reusable design of personalized serious games for health : development study
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Using GWAPs for verifying PoS tagging of spoken dialectal Spanish
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A mobile intervention for promoting health behaviors and mental well-being in adolescence : development, effectiveness and engagement
(2022) -
How to welcome first-year students : best practice of a gamified orientation day
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Social media management : using social media as a business instrument
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Building blocks for creating enjoyable games : a systematic literature review
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- Journal Article
- A1
- open access
Toward a more personalized MOOC : data analysis to identify drinking water production operators' learning characteristics : an Ecuador case
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- Journal Article
- A2
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Gamified web-delivered attentional bias modification training for adults with chronic pain : protocol for a randomized, double-blind, placebo-controlled trial