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Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning
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Digital game-based learning effectiveness assessment : reflections on study design
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What makes the difference : PIAAC as a resource for understanding the problem-solving skills of Europe's higher-education adults
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- Journal Article
- A1
- open access
The design of blended learning in response to student diversity in higher education : instructors’ views and use of differentiated instruction in blended learning
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Using games to raise awareness : how to co-design serious mini-games?
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The impact of a flipped classroom design on learning performance in higher education : looking for the best 'blend' of lectures and guiding questions with feedback
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Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
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Assessing the effectiveness of digital game-based learning: best practices
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Differential impact of learning path based versus conventional instruction in science education
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- Journal Article
- A1
- open access
Time for a new approach to prepare future teachers for educational technology use: its meaning and measurement