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Are video games and school conflictual or complementary contexts for affording psychological need fulfillment? Implications for adolescents' problematic gaming and school adjustment
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Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective
(2025) CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES. 31(3). p.1139-1159 -
Online Gaming and Gambling: Gaming and Simulated Gambling among Adolescents in Flanders.
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More than loot boxes : the role of video game streams and gambling-like elements in the gaming-gambling connection among adolescents
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It all starts with a name: Mapping the terms used by researchers to describe gambling-like elements in video games.
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- C3
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The legal walkthrough : a children’s rights perspective on FUT Packs in FIFA 22
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It all starts with a name : mapping the terms used by researchers to describe gambling-like elements in digital games
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- Journal Article
- A1
- open access
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home
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Mapping participatory design methods to the cognitive process of creativity to facilitate requirements engineering