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- Journal Article
- A1
- open access
Spaz! The effects of local latency on player actions in an desktop-based exergame
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Digital game-based learning effectiveness assessment : reflections on study design
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- Journal Article
- A1
- open access
An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television
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- Journal Article
- A2
- open access
Transfer and motivation after cognitive control training for remitted depression in healthy sample
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Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task
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Parents’ degree and style of restrictive mediation of young children’s digital gaming : associations with parental attitudes and perceived child adjustment
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Loaded with fun? An experimental study into enjoyment and cognitive load as determinants of brand retention in digital games
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Relative enjoyment scale for primary school children (RES-C) : development and testing of reliability, validity and sensitivity
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- Journal Article
- A1
- open access
Gamified cognitive control training for remitted depressed individuals : user requirements analysis
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An experimental study on the impact of cinema theater reflections on users’ perceived intra-frame dynamic range