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'Were you cyberbullied? Let me help you.' : studying adolescents’ online peer support of cyberbullying victims using thematic analysis of online support group fora
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- Journal Article
- A2
- open access
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
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The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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Peer influence as a predictor of producing and distributing hurtful images of peers and teachers among Flemish adolescents
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- Conference Paper
- C3
- open access
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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From normative influence to social pressure: how relevant others affect whether bystanders join in cyberbullying
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Deciding whether to look after them, to like it, or leave it : a multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents
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Bridging behavior science and gaming theory : using the Intervention Mapping Protocol to design a serious game against cyberbullying
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
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The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying