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Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
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The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
(2016) -
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior