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- Journal Article
- A2
- open access
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
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- Conference Paper
- C1
- open access
Serious game development and dynamic tailoring through model-driven authoring
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The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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- Conference Paper
- C3
- open access
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
(2016) -
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
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Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
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Procedural animation of human interaction using inverse kinematics and fuzzy logic