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Friendly ATTAC
(2016) -
Adolescents’ skeptical processing of retargeted ads on Facebook : investigating the role of privacy concern and a debriefing cue
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Children's advertising literacy: recognition and understanding of banners and the role of need for cognition and advertising literacy classes
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When and why is perceived congruity important for in-game advertising in fantasy games?
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From normative influence to social pressure: how relevant others affect whether bystanders join in cyberbullying
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Deciding whether to look after them, to like it, or leave it : a multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents
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Bridging behavior science and gaming theory : using the Intervention Mapping Protocol to design a serious game against cyberbullying
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The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
(2016) -
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior