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- Journal Article
- A1
- open access
Playing with character : a framework of characterization in video games
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- Journal Article
- A1
- open access
Enjoying my time in the Animus : a quantitative survey on perceived realism and enjoyment of historical video games
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- Journal Article
- A2
- open access
The Digital Game Analysis Protocol (DiGAP) : introducing a guide for reflexive and transparent game analyses
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- Conference Paper
- C3
- open access
Ergodic characterization : a methodological framework for analyzing games set in classical antiquity
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The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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- Journal Article
- A2
- open access
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
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Friendly ATTAC
(2016) -
Bridging behavior science and gaming theory : using the Intervention Mapping Protocol to design a serious game against cyberbullying
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The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
(2016)