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- 2015
- An audience perspective on the second screen phenomenon (
- Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion (
- 2014
- An audience perspective on the second screen phenomenon (
- The innovation binder approach: a guide towards a social-technical balanced pervasive health system (
- The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video (