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The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables : results from the Squire's Quest II self-regulation game intervention
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Games for health for children : current status and needed research
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- Journal Article
- A1
- open access
Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis
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Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis
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The effectiveness of the Squire’s Quest II game intervention to increase home availability of fruit and vegetables
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A meta-analysis of serious digital games for healthy lifestyle promotion