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Assessing the effectiveness of digital game-based learning: best practices
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- Journal Article
- A1
- open access
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home
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Online games characters, avatars, and identity
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Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises
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Towards a conceptual framework for assessing the effectiveness of digital game-based learning
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Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay
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How to be a gamer! Exploring personal and social indicators of gamer identity
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Young people at play: behaviors, motives and social structure
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- Book Chapter
- open access
City Jam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
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- Conference Paper
- C1
- open access
CityJam wil jongeren al gamend op weg zetten naar een verkeersveilige houding