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Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
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Procedural animation of human interaction using inverse kinematics and fuzzy logic
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Generating non-linear Narrative for serious games with scenario templates
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Multi-modal time-of-flight based fire detection
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- Conference Paper
- C1
- open access
Passenger counting in public rail transport: using head-shoulder contour tracking
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Silhouette-based multi-sensor smoke detection: coverage analysis of moving object silhouettes in thermal and visual registered images
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Hot topics in video fire surveillance
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Fire cube: a multi-view localization framework for 3D fire analysis
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- Conference Paper
- C1
- open access
Future directions for video fire detection
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Multi-sensor fire detection using visual and time-of-flight imaging
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- Conference Paper
- P1
- open access
Available seat counting in public rail transport
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- Conference Paper
- P1
- open access
Silhouette coverage analysis for multi-modal video surveillance
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- Conference Paper
- C1
- open access
Cube: a multi-view localization framework for 3D object analysis in computer vision applications
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Performance evaluation framework for vision-based fire detection
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- Conference Paper
- P1
- open access
Multi-sensor fire detection by fusing visual and non-visual flame features
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- Journal Article
- A4
- open access
Hot topics in video fire analysis
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Video fire detection using non-visible light
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- Conference Paper
- C1
- open access
Video fire detection using non-visible light [short version]
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Multi-sensor fire detection by fusing visual and LWIR flame feature
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Video processing techniques for early fire detection
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Video fire detection going faster than fire