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A game plan to support first‐year students in higher education : the case study of a gamified orientation day
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- Journal Article
- A1
- open access
Adolescent engagement with a multicomponent m health tool : identifying usage patterns, determinants, and health behavior change in an intervention trial
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- Journal Article
- A1
- open access
Gamified web-delivered attentional bias modification training for adults with chronic pain : randomized, double-blind, placebo-controlled trial
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From intention to action : nudging initial adoption and subsequent use of gamified E-learning tools in higher education
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- Journal Article
- A1
- open access
Co-development of a gamified physical education movement competence intervention with school stakeholders
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- Journal Article
- A1
- open access
Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education
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Using GWAPs for verifying PoS tagging of spoken dialectal Spanish
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- Journal Article
- A1
- open access
The longitudinal effect of digitally administered feedback on the eco-driving behavior of company car drivers
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- Journal Article
- A1
- open access
A software engineering framework for reusable design of personalized serious games for health : development study
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A mobile intervention for promoting health behaviors and mental well-being in adolescence : development, effectiveness and engagement
(2022) -
Social media management : using social media as a business instrument
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- Journal Article
- A2
- open access
Gamified web-delivered attentional bias modification training for adults with chronic pain : protocol for a randomized, double-blind, placebo-controlled trial
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- Journal Article
- A1
- open access
Toward a more personalized MOOC : data analysis to identify drinking water production operators' learning characteristics : an Ecuador case
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Building blocks for creating enjoyable games : a systematic literature review
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Gamification of cognitive bias modification for interpretations in anxiety increases training engagement and enjoyment
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How to welcome first-year students : best practice of a gamified orientation day
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- Journal Article
- A1
- open access
An 'Animated Spatial Time Machine' in co-creation : reconstructing history using gamification integrated into 3D city modelling, 4D web and transmedia storytelling
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- Journal Article
- A1
- open access
A toolbox for digitally enhanced teaching in synthetic biology
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- Journal Article
- A1
- open access
Investigating the influence of personalised gamification on mobile survey user experience
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- Journal Article
- A1
- open access
Virtual reality distraction induces hypoalgesia in patients with chronic low back pain : a randomized controlled trial
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- PhD Thesis
- open access
The effect of gamification on learning performance of students in a STEM program
(2020) -
- Journal Article
- A1
- open access
A gamification-based approach on indoor wayfinding research
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- Journal Article
- A1
- open access
Empowering children with ASD and their parents : design of a serious game for anxiety and stress reduction
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Situated tangible gamification of heritage for supporting collaborative learning of young museum visitors
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- Journal Article
- A1
- open access
Gamification in Dutch businesses : an explorative case study
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- Journal Article
- A1
- open access
The effects of gamification on computerized cognitive training : systematic review and meta-analysis
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- Journal Article
- A1
- open access
How beneficial is social media for business process management? A systematic literature review
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- Journal Article
- A1
- open access
Data mining in the development of mobile health apps : assessing in-app navigation through Markov chain analysis
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Gamification through leaderboards : an empirical study in engineering education
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- Journal Article
- A2
- open access
Gamification and blended learning in vocational training and coaching in short courses
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Solis : a smart interactive system for houseplants caring
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Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games
(2017) -
Gamification in computer programming : effects on learning, engagement, self-efficacy and intrinsic motivation
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Gamification and learning performance : a systematic review of the literature
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- Journal Article
- A1
- open access
'Active Team' a social and gamified app-based physical activity intervention : randomised controlled trial study protocol
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- Conference Paper
- P1
- open access
Gamification in higher education and stem : a systematic review of literature
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- Book Chapter
- open access
Customer engagement in technology-based and high-contact interfaces
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Linked data-enabled gamification in EPUB3 for educational digital textbooks
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- PhD Thesis
- open access
Video game literacy : social, cultural and educational perspectives
(2015) -
- Conference Paper
- C1
- open access
Reuse potential assessment framework for gamification-based smart city pilots