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The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video
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Effect of knowledge of label system and familiarity with games on behavioral compliance to warning labels
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Forbidden or promising fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers
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The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video