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Towards innovation foresight: two empirical case studies on future TV experiences for/by users
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Exploring, imagining and creating future TV experiences for/by users: a case study on innovation foresight
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A living lab research approach for mobile TV
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Archives in motion: concrete steps towards the digital disclosure of audiovisual content
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- Conference Paper
- C1
- open access
Freewheelers, solo- en social competers: een driewegsclassificatie van heavy gamers op basis van een vijfdimensionele gameflow-schaal
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Future-oriented user involvement in Living Labs drawing on Innovation Foresight
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- Conference Paper
- C1
- open access
Iedereen gamet? Een eerste grootschalig onderzoek naar de groeiende groep casual gamers in Vlaanderen
(2010) -
Identifying and assessing Lead User ideas in order to foster ICT-innovation: case study digital TV
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- Conference Paper
- C1
- open access
Introducing user typologies to optimise Living Lab-approaches for ICT-innovation
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Investigating user typologies and their relevance within a living lab-research approach for ICT-innovation
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To play or not to play? Een eerste grootschalig onderzoek naar de gamer in Vlaanderen
(2009) -
Dé gamer bestaat niet: een typering van vier gamersegmenten op basis van hun motivatie om te gamen
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- Conference Paper
- C1
- open access
Gamegenres en gamermotivaties: putting two and two together (and making five?)
(2009) -
Adopter segments, adoption determinants and mobile marketing
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Fanboys, Competers, Escapists and Time-Killers: a Typology based on Gamers' motivations for Playing Video Games
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Archieven in beweging: op zoek naar de gebruiker
(2006)