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Design features associated with user engagement in digital games for healthy lifestyle promotion in youth : a systematic review of qualitative and quantitative studies
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Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? : a mixed-methods analysis
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- Journal Article
- A1
- open access
Serious gaming to support exercise therapy for patients with chronic nonspecific low back pain : a feasibility study
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How to train an injured brain? A pilot feasibility study of home-based computerized cognitive training