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Immersive journalism : an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
Evaluating user experience in smart home contexts : a methodological framework
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Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
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- Conference Paper
- C3
- open access
Immersive journalism: an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket
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Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
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- Conference Paper
- C1
- open access
Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach
(2017) -
Why so serious? A study comparing the cognitive and affective outcomes of arithmetic training with paper exercises and a math game
(2017) -
- PhD Thesis
- open access
Digital game-based learning under the microscope : development of a procedure for assessing the effectiveness of educational games aimed at cognitive learning outcomes
(2016) -
Assessing the effectiveness of digital game-based learning: best practices
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Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises
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Towards a conceptual framework for assessing the effectiveness of digital game-based learning
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Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay
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Sharing cultural capital on social media: social background and young people’s online sharing of cultural consumption
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- Book Chapter
- open access
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