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Design features associated with user engagement in digital games for healthy lifestyle promotion in youth : a systematic review of qualitative and quantitative studies
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Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? : a mixed-methods analysis
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Game on! Young learners’ incidental language learning of English prior to instruction
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- Conference Paper
- C1
- open access
Human gesture classification by brute-force machine learning for exergaming in physiotherapy
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Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions
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The role behavioral of activation and inhibition in explaining adolescents' game use and game engagement levels
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- Journal Article
- A1
- open access
Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis
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Probogotchi: a novel edutainment device as a bridge for interaction between a child with ASD and the typically developed sibling
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- PhD Thesis
- open access
Video game literacy : social, cultural and educational perspectives
(2015) -
Using learning through play strategies for RADAR: RADAR Technology, a game for learning RADAR fundamentals
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The meaning and relevance of video game literacy
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Comparing TV ads and advergames targeting children: the impact of persuasion knowledge on behavioral responses
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Play buddies or space invaders? Players’ attitudes toward in-game advertising
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Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
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- Conference Paper
- C1
- open access
Gamegenres en gamermotivaties: putting two and two together (and making five?)
(2009) -
Autonomic service hosting for large-scale distributed MOVE-services
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Jongeren en gaming: over de effecten van games, nieuwe sociale netwerken en educatieve kansen
(2008) -
Opinie: Hoogste tijd voor games van bij ons
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- Conference Paper
- C1
- open access
Player identification in American McGee’s Alice : a comparative perspective
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- Miscellaneous
- open access
Ze krijgen er niet genoeg van! Jongeren en gaming, een overzichtsstudie
(2008) p.1-202 -
Welk verhaal? Het verhaal van en in computergames
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Computergames: een cultuurvorm voor de eenentwintigste eeuw?
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Opinie: Waarom Sinterklaas dit jaar minder computergames brengt
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The promise of perfection: a cultural perspective on the shaping of computer simulation and games
(2006) -
Virtual recentering: computer games and possible worlds theory
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Uneasy lies the head that wears a crown: interactivity and signification in head over heels