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The spatial and social context of television-viewing adolescents
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- Conference Paper
- C1
- open access
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
(2010) p.1-32 -
Digimeter : mediatechnologie- en ICT-gebruik in Vlaanderen : wave 1 : mei - augustus 2009
(2009) -
Closing the participation gap: some theoretical perspectives on creating user involvement
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Unlocking cultural heritage: a bottom-up approach
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YouTube: sharing AV content as a collective effort
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Gratifications and seeding behavior of online adolescents
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Internetgebruik bij jongeren: uses & gratifications in een web 2.0-context
(2009)