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Visualisation of semantic architectural information within a game engine environment

Pieter Pauwels UGent, Ronald De Meyer UGent and Jan Van Campenhout UGent (2010) Proceedings of the 10th International conference on Construction Applications of Virtual Reality. p.219-228
abstract
Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
construction industry, game engines, BIM, 3D, information, virtual environments, visualisation, semantic web
in
Proceedings of the 10th International conference on Construction Applications of Virtual Reality
editor
Koji Makanae, Nobuyoshi Yabuki and Kazuo Kashiyama
pages
219 - 228
conference name
10th International conference on Construction Applications of Virtual Reality (CONVR 2010)
conference location
Senday, Miyagi, Japan
conference start
2010-11-04
conference end
2010-11-05
ISBN
9784990553708
language
English
UGent publication?
yes
classification
C1
copyright statement
I have transferred the copyright for this publication to the publisher
id
942253
handle
http://hdl.handle.net/1854/LU-942253
date created
2010-05-04 16:32:58
date last changed
2015-06-17 11:25:23
@inproceedings{942253,
  abstract     = {Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.},
  author       = {Pauwels, Pieter and De Meyer, Ronald and Van Campenhout, Jan},
  booktitle    = {Proceedings of the 10th International conference on Construction Applications of Virtual Reality},
  editor       = {Makanae, Koji and Yabuki, Nobuyoshi and Kashiyama, Kazuo},
  isbn         = {9784990553708},
  keyword      = {construction industry,game engines,BIM,3D,information,virtual environments,visualisation,semantic web},
  language     = {eng},
  location     = {Senday, Miyagi, Japan},
  pages        = {219--228},
  title        = {Visualisation of semantic architectural information within a game engine environment},
  year         = {2010},
}

Chicago
Pauwels, Pieter, Ronald De Meyer, and Jan Van Campenhout. 2010. “Visualisation of Semantic Architectural Information Within a Game Engine Environment.” In Proceedings of the 10th International Conference on Construction Applications of Virtual Reality, ed. Koji Makanae, Nobuyoshi Yabuki, and Kazuo Kashiyama, 219–228.
APA
Pauwels, Pieter, De Meyer, R., & Van Campenhout, J. (2010). Visualisation of semantic architectural information within a game engine environment. In K. Makanae, N. Yabuki, & K. Kashiyama (Eds.), Proceedings of the 10th International conference on Construction Applications of Virtual Reality (pp. 219–228). Presented at the 10th International conference on Construction Applications of Virtual Reality (CONVR 2010).
Vancouver
1.
Pauwels P, De Meyer R, Van Campenhout J. Visualisation of semantic architectural information within a game engine environment. In: Makanae K, Yabuki N, Kashiyama K, editors. Proceedings of the 10th International conference on Construction Applications of Virtual Reality. 2010. p. 219–28.
MLA
Pauwels, Pieter, Ronald De Meyer, and Jan Van Campenhout. “Visualisation of Semantic Architectural Information Within a Game Engine Environment.” Proceedings of the 10th International Conference on Construction Applications of Virtual Reality. Ed. Koji Makanae, Nobuyoshi Yabuki, & Kazuo Kashiyama. 2010. 219–228. Print.