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Visualisation of semantic architectural information within a game engine environment

Pieter Pauwels (UGent) , Ronald De Meyer (UGent) and Jan Van Campenhout (UGent)
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Abstract
Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.
Keywords
construction industry, game engines, BIM, 3D, information, virtual environments, visualisation, semantic web

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Chicago
Pauwels, Pieter, Ronald De Meyer, and Jan Van Campenhout. 2010. “Visualisation of Semantic Architectural Information Within a Game Engine Environment.” In Proceedings of the 10th International Conference on Construction Applications of Virtual Reality, ed. Koji Makanae, Nobuyoshi Yabuki, and Kazuo Kashiyama, 219–228.
APA
Pauwels, Pieter, De Meyer, R., & Van Campenhout, J. (2010). Visualisation of semantic architectural information within a game engine environment. In K. Makanae, N. Yabuki, & K. Kashiyama (Eds.), Proceedings of the 10th International conference on Construction Applications of Virtual Reality (pp. 219–228). Presented at the 10th International conference on Construction Applications of Virtual Reality (CONVR 2010).
Vancouver
1.
Pauwels P, De Meyer R, Van Campenhout J. Visualisation of semantic architectural information within a game engine environment. In: Makanae K, Yabuki N, Kashiyama K, editors. Proceedings of the 10th International conference on Construction Applications of Virtual Reality. 2010. p. 219–28.
MLA
Pauwels, Pieter, Ronald De Meyer, and Jan Van Campenhout. “Visualisation of Semantic Architectural Information Within a Game Engine Environment.” Proceedings of the 10th International Conference on Construction Applications of Virtual Reality. Ed. Koji Makanae, Nobuyoshi Yabuki, & Kazuo Kashiyama. 2010. 219–228. Print.
@inproceedings{942253,
  abstract     = {Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.},
  author       = {Pauwels, Pieter and De Meyer, Ronald and Van Campenhout, Jan},
  booktitle    = {Proceedings of the 10th International conference on Construction Applications of Virtual Reality},
  editor       = {Makanae, Koji and Yabuki, Nobuyoshi and Kashiyama, Kazuo},
  isbn         = {9784990553708},
  keywords     = {construction industry,game engines,BIM,3D,information,virtual environments,visualisation,semantic web},
  language     = {eng},
  location     = {Senday, Miyagi, Japan},
  pages        = {219--228},
  title        = {Visualisation of semantic architectural information within a game engine environment},
  year         = {2010},
}