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Indoor wayfinding in real-world environments and virtual reality : a comparison

Tong Qin (UGent) , Weihua Dong and Haosheng Huang (UGent)
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Abstract
Wayfinding has been widely studied in fields of location-based service and geospatial cognition. It is currently unclear how wayfinding behaviour and spatial knowledge acquisition in immersive virtual reality (iVR) differ from those in real-world environments (REs). To investigate this question, we conducted the wayfinding experiment in RE with twenty-five participants and in iVR with forty participants. Participants’ eye movements, verbal reports and questionnaires were recorded. The results revealed that participants processed visual information more efficiently in RE but searched visual information more efficiently in iVR. For spatial learning, participants’ distance estimation was more accurate in iVR. This empirical study proves the ecological validity of iVR and encourages further studies to use VR techniques in wayfinding research.
Keywords
Indoor wayfinding, Spatial learning, Immersive virtual reality

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Citation

Please use this url to cite or link to this publication:

MLA
Qin, Tong, et al. “Indoor Wayfinding in Real-World Environments and Virtual Reality : A Comparison.” Proceedings of the 16th International Conference on Location Based Services (LBS 2021), edited by Anahid Basiri et al., 2021, pp. 15–18, doi:10.34726/1745.
APA
Qin, T., Dong, W., & Huang, H. (2021). Indoor wayfinding in real-world environments and virtual reality : a comparison. In A. Basiri, G. Gartner, & H. Huang (Eds.), Proceedings of the 16th International Conference on Location Based Services (LBS 2021) (pp. 15–18). https://doi.org/10.34726/1745
Chicago author-date
Qin, Tong, Weihua Dong, and Haosheng Huang. 2021. “Indoor Wayfinding in Real-World Environments and Virtual Reality : A Comparison.” In Proceedings of the 16th International Conference on Location Based Services (LBS 2021), edited by Anahid Basiri, Georg Gartner, and Haosheng Huang, 15–18. https://doi.org/10.34726/1745.
Chicago author-date (all authors)
Qin, Tong, Weihua Dong, and Haosheng Huang. 2021. “Indoor Wayfinding in Real-World Environments and Virtual Reality : A Comparison.” In Proceedings of the 16th International Conference on Location Based Services (LBS 2021), ed by. Anahid Basiri, Georg Gartner, and Haosheng Huang, 15–18. doi:10.34726/1745.
Vancouver
1.
Qin T, Dong W, Huang H. Indoor wayfinding in real-world environments and virtual reality : a comparison. In: Basiri A, Gartner G, Huang H, editors. Proceedings of the 16th International Conference on Location Based Services (LBS 2021). 2021. p. 15–8.
IEEE
[1]
T. Qin, W. Dong, and H. Huang, “Indoor wayfinding in real-world environments and virtual reality : a comparison,” in Proceedings of the 16th International Conference on Location Based Services (LBS 2021), online, 2021, pp. 15–18.
@inproceedings{8757188,
  abstract     = {{Wayfinding has been widely studied in fields of location-based service and geospatial cognition. It is currently unclear how wayfinding behaviour and spatial knowledge acquisition in immersive virtual reality (iVR) differ from those in real-world environments (REs). To investigate this question, we conducted the wayfinding experiment in RE with twenty-five participants and in iVR with forty participants. Participants’ eye movements, verbal reports and questionnaires were recorded. The results revealed that participants processed visual information more efficiently in RE but searched visual information more efficiently in iVR. For spatial learning, participants’ distance estimation was more accurate in iVR. This empirical study proves the ecological validity of iVR and encourages further studies to use VR techniques in wayfinding research.}},
  author       = {{Qin, Tong and Dong, Weihua and Huang, Haosheng}},
  booktitle    = {{Proceedings of the 16th International Conference on Location Based Services (LBS 2021)}},
  editor       = {{Basiri, Anahid and Gartner, Georg and Huang, Haosheng}},
  keywords     = {{Indoor wayfinding,Spatial learning,Immersive virtual reality}},
  language     = {{eng}},
  location     = {{online}},
  pages        = {{15--18}},
  title        = {{Indoor wayfinding in real-world environments and virtual reality : a comparison}},
  url          = {{http://doi.org/10.34726/1745}},
  year         = {{2021}},
}

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