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Abstract
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.

Citation

Please use this url to cite or link to this publication:

MLA
Perkis, Andrew, et al. “QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).” ArXiv:2007.07032, 2020.
APA
Perkis, A., Timmerer, C., Baraković, S., Husić, J. B., Bech, S., Bosse, S., … Zadtootaghaj, S. (2020). QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). arXiv:2007.07032.
Chicago author-date
Perkis, Andrew, Christian Timmerer, Sabina Baraković, Jasmina Baraković Husić, Søren Bech, Sebastian Bosse, Jean Botev, et al. 2020. “QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).” ArXiv:2007.07032.
Chicago author-date (all authors)
Perkis, Andrew, Christian Timmerer, Sabina Baraković, Jasmina Baraković Husić, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luis Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart Perry, Antonio Pinheiro, Andres Pinilla, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahović, Jan-Niklas Voigt-Antons, and Saman Zadtootaghaj. 2020. “QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).” ArXiv:2007.07032.
Vancouver
1.
Perkis A, Timmerer C, Baraković S, Husić JB, Bech S, Bosse S, et al. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). arXiv:2007.07032. 2020.
IEEE
[1]
A. Perkis et al., “QUALINET White Paper on Definitions of Immersive Media Experience (IMEx),” arXiv:2007.07032. 2020.
@misc{8673460,
  abstract     = {With the coming of age of virtual/augmented reality and interactive media,
numerous definitions, frameworks, and models of immersion have emerged across
different fields ranging from computer graphics to literary works. Immersion is
oftentimes used interchangeably with presence as both concepts are closely
related. However, there are noticeable interdisciplinary differences regarding
definitions, scope, and constituents that are required to be addressed so that
a coherent understanding of the concepts can be achieved. Such consensus is
vital for paving the directionality of the future of immersive media
experiences (IMEx) and all related matters.
  The aim of this white paper is to provide a survey of definitions of
immersion and presence which leads to a definition of immersive media
experience (IMEx). The Quality of Experience (QoE) for immersive media is
described by establishing a relationship between the concepts of QoE and IMEx
followed by application areas of immersive media experience. Influencing
factors on immersive media experience are elaborated as well as the assessment
of immersive media experience. Finally, standardization activities related to
IMEx are highlighted and the white paper is concluded with an outlook related
to future developments.},
  author       = {Perkis, Andrew and Timmerer, Christian and Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis and Moor, Katrien De and Saibanti, Andrea de Polo and Durnez, Wouter and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet, Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman},
  language     = {und},
  series       = {arXiv:2007.07032},
  title        = {QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)},
  year         = {2020},
}