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Immersive interconnected virtual and augmented reality : a 5G and IoT perspective

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Abstract
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality.
Keywords
LOW-LATENCY, HAPTIC COMMUNICATIONS, CHALLENGES, NETWORKS, OPPORTUNITIES, TECHNOLOGIES, SERVICES, INTERNET, SYSTEMS, RAN, Augmented and virtual reality, Tactile Internet, 5G, Internet of Things

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MLA
Torres Vega, Maria, et al. “Immersive Interconnected Virtual and Augmented Reality : A 5G and IoT Perspective.” JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT, 2020, doi:10.1007/s10922-020-09545-w.
APA
Torres Vega, M., Liaskos, C., Abadal, S., Papapetrou, E., Jain, A., Mouhouche, B., … Famaey, J. (2020). Immersive interconnected virtual and augmented reality : a 5G and IoT perspective. JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT. https://doi.org/10.1007/s10922-020-09545-w
Chicago author-date
Torres Vega, Maria, Christos Liaskos, Sergi Abadal, Evangelos Papapetrou, Akshay Jain, Belkacem Mouhouche, Gokhan Kalem, et al. 2020. “Immersive Interconnected Virtual and Augmented Reality : A 5G and IoT Perspective.” JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT. https://doi.org/10.1007/s10922-020-09545-w.
Chicago author-date (all authors)
Torres Vega, Maria, Christos Liaskos, Sergi Abadal, Evangelos Papapetrou, Akshay Jain, Belkacem Mouhouche, Gokhan Kalem, Salih Ergut, Marian Mach, Tomas Sabol, Albert Cabellos-Aparicio, Christoph Grimm, Filip De Turck, and Jeroen Famaey. 2020. “Immersive Interconnected Virtual and Augmented Reality : A 5G and IoT Perspective.” JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT. doi:10.1007/s10922-020-09545-w.
Vancouver
1.
Torres Vega M, Liaskos C, Abadal S, Papapetrou E, Jain A, Mouhouche B, et al. Immersive interconnected virtual and augmented reality : a 5G and IoT perspective. JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT. 2020;
IEEE
[1]
M. Torres Vega et al., “Immersive interconnected virtual and augmented reality : a 5G and IoT perspective,” JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT, 2020.
@article{8671346,
  abstract     = {Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality.},
  author       = {Torres Vega, Maria and Liaskos, Christos and Abadal, Sergi and Papapetrou, Evangelos and Jain, Akshay and Mouhouche, Belkacem and Kalem, Gokhan and Ergut, Salih and Mach, Marian and Sabol, Tomas and Cabellos-Aparicio, Albert and Grimm, Christoph and De Turck, Filip and Famaey, Jeroen},
  issn         = {1064-7570},
  journal      = {JOURNAL OF NETWORK AND SYSTEMS MANAGEMENT},
  keywords     = {LOW-LATENCY,HAPTIC COMMUNICATIONS,CHALLENGES,NETWORKS,OPPORTUNITIES,TECHNOLOGIES,SERVICES,INTERNET,SYSTEMS,RAN,Augmented and virtual reality,Tactile Internet,5G,Internet of Things},
  language     = {eng},
  pages        = {31},
  title        = {Immersive interconnected virtual and augmented reality : a 5G and IoT perspective},
  url          = {http://dx.doi.org/10.1007/s10922-020-09545-w},
  year         = {2020},
}

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