Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task
- Author
- Elena Patricia Nunez Castellar (UGent) , Jan-Niklas Antons, Daniele Marinazzo (UGent) and Jan Van Looy (UGent)
- Organization
- Abstract
- Video games are enjoyed most when the level and speed of the game match the players' skills. An optimal balance between challenges and skills triggers the subjective experience of "flow," a focused motivation leading to a feeling of spontaneous joy. The present research investigates the behavioral and neural correlates of a paradigm aimed to assess the players' subjective experience during gameplay. Attentional engagement changes were assessed first at the behavioral level and in a second stage by means of EEG recordings. An auditory novelty oddball paradigm was implemented as a secondary task while subjects played in three conditions: boredom, frustration, and flow. We found higher reaction times and error rates in the flow condition. In a second stage, EEG time domain analysis revealed a significantly delayed response-locked frontocentral negative deflection during flow, likely signaling the reallocation of attentional resources. Source reconstruction analyses showed that the brain regions responsible for the genesis of this negativity were located within the medial frontal cortex. Frequency domain analyses showed a significant power increase only in the alpha band for the flow condition. Our results showed that this alpha power enhancement was correlated with faster reaction times. This suggests that frontal alpha changes recorded as maximal at the midfrontal lines during flow might be related to inhibitory top-down cognitive control processes.
- Keywords
- attention, EEG, flow, gameplay, oddball paradigm, PRINCIPAL-COMPONENTS-ANALYSIS, WORD RECOGNITION MEMORY, LAPLACIAN WAVE-FORMS, GENERATOR PATTERNS, FUNCTIONAL-SIGNIFICANCE, ALPHA OSCILLATIONS, NUCLEUS-ACCUMBENS, GENERIC METHOD, FLOW, STIMULUS
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-8608958
- MLA
- Nunez Castellar, Elena Patricia, et al. “Mapping Attention during Gameplay : Assessment of Behavioral and ERP Markers in an Auditory Oddball Task.” PSYCHOPHYSIOLOGY, vol. 56, no. 7, 2019, doi:10.1111/psyp.13347.
- APA
- Nunez Castellar, E. P., Antons, J.-N., Marinazzo, D., & Van Looy, J. (2019). Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task. PSYCHOPHYSIOLOGY, 56(7). https://doi.org/10.1111/psyp.13347
- Chicago author-date
- Nunez Castellar, Elena Patricia, Jan-Niklas Antons, Daniele Marinazzo, and Jan Van Looy. 2019. “Mapping Attention during Gameplay : Assessment of Behavioral and ERP Markers in an Auditory Oddball Task.” PSYCHOPHYSIOLOGY 56 (7). https://doi.org/10.1111/psyp.13347.
- Chicago author-date (all authors)
- Nunez Castellar, Elena Patricia, Jan-Niklas Antons, Daniele Marinazzo, and Jan Van Looy. 2019. “Mapping Attention during Gameplay : Assessment of Behavioral and ERP Markers in an Auditory Oddball Task.” PSYCHOPHYSIOLOGY 56 (7). doi:10.1111/psyp.13347.
- Vancouver
- 1.Nunez Castellar EP, Antons J-N, Marinazzo D, Van Looy J. Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task. PSYCHOPHYSIOLOGY. 2019;56(7).
- IEEE
- [1]E. P. Nunez Castellar, J.-N. Antons, D. Marinazzo, and J. Van Looy, “Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task,” PSYCHOPHYSIOLOGY, vol. 56, no. 7, 2019.
@article{8608958, abstract = {{Video games are enjoyed most when the level and speed of the game match the players' skills. An optimal balance between challenges and skills triggers the subjective experience of "flow," a focused motivation leading to a feeling of spontaneous joy. The present research investigates the behavioral and neural correlates of a paradigm aimed to assess the players' subjective experience during gameplay. Attentional engagement changes were assessed first at the behavioral level and in a second stage by means of EEG recordings. An auditory novelty oddball paradigm was implemented as a secondary task while subjects played in three conditions: boredom, frustration, and flow. We found higher reaction times and error rates in the flow condition. In a second stage, EEG time domain analysis revealed a significantly delayed response-locked frontocentral negative deflection during flow, likely signaling the reallocation of attentional resources. Source reconstruction analyses showed that the brain regions responsible for the genesis of this negativity were located within the medial frontal cortex. Frequency domain analyses showed a significant power increase only in the alpha band for the flow condition. Our results showed that this alpha power enhancement was correlated with faster reaction times. This suggests that frontal alpha changes recorded as maximal at the midfrontal lines during flow might be related to inhibitory top-down cognitive control processes.}}, articleno = {{e13347}}, author = {{Nunez Castellar, Elena Patricia and Antons, Jan-Niklas and Marinazzo, Daniele and Van Looy, Jan}}, issn = {{0048-5772}}, journal = {{PSYCHOPHYSIOLOGY}}, keywords = {{attention,EEG,flow,gameplay,oddball paradigm,PRINCIPAL-COMPONENTS-ANALYSIS,WORD RECOGNITION MEMORY,LAPLACIAN WAVE-FORMS,GENERATOR PATTERNS,FUNCTIONAL-SIGNIFICANCE,ALPHA OSCILLATIONS,NUCLEUS-ACCUMBENS,GENERIC METHOD,FLOW,STIMULUS}}, language = {{eng}}, number = {{7}}, pages = {{13}}, title = {{Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task}}, url = {{http://doi.org/10.1111/psyp.13347}}, volume = {{56}}, year = {{2019}}, }
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