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Gamified cognitive control training for remitted depressed individuals : user requirements analysis

Jasmien Vervaeke (UGent) , Jan Van Looy (UGent) , Kristof Hoorelbeke (UGent) , Chris Baeken (UGent) and Ernst Koster (UGent)
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PrevenD: Cognitive control training to prevent recurrent depression
Abstract
Background: The high incidence and relapse rates of major depressive disorder demand novel treatment options. Standard treatments (psychotherapy, medication) usually do not target cognitive control impairments, although these seem to play a crucial role in achieving stable remission. The urgent need for treatment combined with poor availability of adequate psychological interventions has instigated a shift toward internet interventions. Numerous computerized programs have been developed that can be presented online and offline. However, their uptake and adherence are oftentimes low. Objective: The aim of this study was to perform a user requirements analysis for an internet-based training targeting cognitive control. This training focuses on ameliorating cognitive control impairments, as these are still present during remission and can be a risk factor for relapse. To facilitate uptake of and adherence to this intervention, a qualitative user requirements analysis was conducted to map mandatory and desirable requirements. Methods: We conducted a user requirements analysis through a focus group with 5 remitted depressed individuals and individual interviews with 6 mental health care professionals. All qualitative data were transcribed and examined using a thematic analytic approach. Results: Results showed mandatory requirements for the remitted sample in terms of training configuration, technological and personal factors, and desirable requirements regarding knowledge and enjoyment. Furthermore, knowledge and therapeutic benefits were key requirements for therapists. Conclusions: The identified requirements provide useful information to be integrated in interventions targeting cognitive control in depression.
Keywords
depression, cognitive dysfunction, cognitive remediation, relapse prevention, qualitative research, secondary prevention, MAJOR DEPRESSION, EXECUTIVE FUNCTIONS, UNIPOLAR DEPRESSION, BEHAVIORAL THERAPY, EMOTION REGULATION, CONTROLLED-TRIAL, WORKING-MEMORY, PRIMARY-CARE, INTERVENTION, IMPAIRMENT

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Citation

Please use this url to cite or link to this publication:

Chicago
Vervaeke, Jasmien, Jan Van Looy, Kristof Hoorelbeke, Chris Baeken, and Ernst Koster. 2018. “Gamified Cognitive Control Training for Remitted Depressed Individuals : User Requirements Analysis.” Jmir Serious Games 6 (2).
APA
Vervaeke, Jasmien, Van Looy, J., Hoorelbeke, K., Baeken, C., & Koster, E. (2018). Gamified cognitive control training for remitted depressed individuals : user requirements analysis. JMIR SERIOUS GAMES, 6(2).
Vancouver
1.
Vervaeke J, Van Looy J, Hoorelbeke K, Baeken C, Koster E. Gamified cognitive control training for remitted depressed individuals : user requirements analysis. JMIR SERIOUS GAMES. 2018;6(2).
MLA
Vervaeke, Jasmien, Jan Van Looy, Kristof Hoorelbeke, et al. “Gamified Cognitive Control Training for Remitted Depressed Individuals : User Requirements Analysis.” JMIR SERIOUS GAMES 6.2 (2018): n. pag. Print.
@article{8560292,
  abstract     = {Background: The high incidence and relapse rates of major depressive disorder demand novel treatment options. Standard treatments (psychotherapy, medication) usually do not target cognitive control impairments, although these seem to play a crucial role in achieving stable remission. The urgent need for treatment combined with poor availability of adequate psychological interventions has instigated a shift toward internet interventions. Numerous computerized programs have been developed that can be presented online and offline. However, their uptake and adherence are oftentimes low. 
Objective: The aim of this study was to perform a user requirements analysis for an internet-based training targeting cognitive control. This training focuses on ameliorating cognitive control impairments, as these are still present during remission and can be a risk factor for relapse. To facilitate uptake of and adherence to this intervention, a qualitative user requirements analysis was conducted to map mandatory and desirable requirements. 
Methods: We conducted a user requirements analysis through a focus group with 5 remitted depressed individuals and individual interviews with 6 mental health care professionals. All qualitative data were transcribed and examined using a thematic analytic approach. 
Results: Results showed mandatory requirements for the remitted sample in terms of training configuration, technological and personal factors, and desirable requirements regarding knowledge and enjoyment. Furthermore, knowledge and therapeutic benefits were key requirements for therapists. 
Conclusions: The identified requirements provide useful information to be integrated in interventions targeting cognitive control in depression.},
  articleno    = {e6},
  author       = {Vervaeke, Jasmien and Van Looy, Jan and Hoorelbeke, Kristof and Baeken, Chris and Koster, Ernst},
  issn         = {2291-9279},
  journal      = {JMIR SERIOUS GAMES},
  keyword      = {depression,cognitive dysfunction,cognitive remediation,relapse prevention,qualitative research,secondary prevention,MAJOR DEPRESSION,EXECUTIVE FUNCTIONS,UNIPOLAR DEPRESSION,BEHAVIORAL THERAPY,EMOTION REGULATION,CONTROLLED-TRIAL,WORKING-MEMORY,PRIMARY-CARE,INTERVENTION,IMPAIRMENT},
  language     = {eng},
  number       = {2},
  pages        = {11},
  title        = {Gamified cognitive control training for remitted depressed individuals : user requirements analysis},
  url          = {http://dx.doi.org/10.2196/games.8609},
  volume       = {6},
  year         = {2018},
}

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