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The role behavioral of activation and inhibition in explaining adolescents' game use and game engagement levels

(2016) MEDIA PSYCHOLOGY. 20(1). p.116-143
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Abstract
According to Gray's reinforcement sensitivity theory, variations in the functioning of two neuropsychological systems, the behavioral approach (BAS) and inhibition (BIS) system, can result in individual differences in personality. Several studies have looked at associations between personality and media use but media research integrating BAS and BIS is scarce. The current cross-sectional survey study (n = 1016) representative for Belgian adolescents investigated associations between BAS and BIS and game use and game engagement in adolescents. Results showed that BAS was positively associated with playing both violent and nonviolent games. BIS was negatively associated with violent game use while it was positively associated with nonviolent games. Also, BAS was positively associated with game engagement. No association was found between BIS and game engagement. Game engagement was shown to mediate the relationship between BAS and playing both violent and nonviolent games. Based on these results, the present study argues that integrating the reinforcement sensitivity theory in media research makes an important contribution to the understanding of the link between personality and game engagement and game use.
Keywords
VIOLENT VIDEO GAMES, BIS/BAS SCALES, AFFECTIVE RESPONSES, PERSONALITY-TRAITS, COMPUTER GAMES, REWARD SYSTEM, MODEL, SENSITIVITY, PUNISHMENT, PLAY

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Chicago
Vangeel, Jolien, Kathleen Beullens, Leentje Vervoort, Nathalie De Cock, Wendy Van Lippevelde, Lien Goossens, and Steven Eggermont. 2016. “The Role Behavioral of Activation and Inhibition in Explaining Adolescents’ Game Use and Game Engagement Levels.” Media Psychology 20 (1): 116–143.
APA
Vangeel, J., Beullens, K., Vervoort, L., De Cock, N., Van Lippevelde, W., Goossens, L., & Eggermont, S. (2016). The role behavioral of activation and inhibition in explaining adolescents’ game use and game engagement levels. MEDIA PSYCHOLOGY, 20(1), 116–143.
Vancouver
1.
Vangeel J, Beullens K, Vervoort L, De Cock N, Van Lippevelde W, Goossens L, et al. The role behavioral of activation and inhibition in explaining adolescents’ game use and game engagement levels. MEDIA PSYCHOLOGY. 2016;20(1):116–43.
MLA
Vangeel, Jolien, Kathleen Beullens, Leentje Vervoort, et al. “The Role Behavioral of Activation and Inhibition in Explaining Adolescents’ Game Use and Game Engagement Levels.” MEDIA PSYCHOLOGY 20.1 (2016): 116–143. Print.
@article{8546872,
  abstract     = {According to Gray's reinforcement sensitivity theory, variations in the functioning of two neuropsychological systems, the behavioral approach (BAS) and inhibition (BIS) system, can result in individual differences in personality. Several studies have looked at associations between personality and media use but media research integrating BAS and BIS is scarce. The current cross-sectional survey study (n = 1016) representative for Belgian adolescents investigated associations between BAS and BIS and game use and game engagement in adolescents. Results showed that BAS was positively associated with playing both violent and nonviolent games. BIS was negatively associated with violent game use while it was positively associated with nonviolent games. Also, BAS was positively associated with game engagement. No association was found between BIS and game engagement. Game engagement was shown to mediate the relationship between BAS and playing both violent and nonviolent games. Based on these results, the present study argues that integrating the reinforcement sensitivity theory in media research makes an important contribution to the understanding of the link between personality and game engagement and game use.},
  author       = {Vangeel, Jolien and Beullens, Kathleen and Vervoort, Leentje and De Cock, Nathalie and Van Lippevelde, Wendy and Goossens, Lien and Eggermont, Steven},
  issn         = {1521-3269},
  journal      = {MEDIA PSYCHOLOGY},
  keyword      = {VIOLENT VIDEO GAMES,BIS/BAS SCALES,AFFECTIVE RESPONSES,PERSONALITY-TRAITS,COMPUTER GAMES,REWARD SYSTEM,MODEL,SENSITIVITY,PUNISHMENT,PLAY},
  language     = {eng},
  number       = {1},
  pages        = {116--143},
  title        = {The role behavioral of activation and inhibition in explaining adolescents' game use and game engagement levels},
  url          = {http://dx.doi.org/10.1080/15213269.2016.1142378},
  volume       = {20},
  year         = {2016},
}

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