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The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial

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Keywords
Bullying, Cyberbullying, Serious game, Bystander, Intervention, Adolescent

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MLA
DeSmet, Ann, et al. “The Efficacy of the Friendly Attac Serious Digital Game to Promote Prosocial Bystander Behavior in Cyberbullying among Young Adolescents : A Cluster-Randomized Controlled Trial.” COMPUTERS IN HUMAN BEHAVIOR, vol. 78, 2018, pp. 336–47, doi:10.1016/j.chb.2017.10.011.
APA
DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., Deboutte, G., … De Bourdeaudhuij, I. (2018). The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial. COMPUTERS IN HUMAN BEHAVIOR, 78, 336–347. https://doi.org/10.1016/j.chb.2017.10.011
Chicago author-date
DeSmet, Ann, Sara Bastiaensens, Katrien Van Cleemput, Karolien Poels, Heidi Vandebosch, Gie Deboutte, Laura Herrewijn, et al. 2018. “The Efficacy of the Friendly Attac Serious Digital Game to Promote Prosocial Bystander Behavior in Cyberbullying among Young Adolescents : A Cluster-Randomized Controlled Trial.” COMPUTERS IN HUMAN BEHAVIOR 78: 336–47. https://doi.org/10.1016/j.chb.2017.10.011.
Chicago author-date (all authors)
DeSmet, Ann, Sara Bastiaensens, Katrien Van Cleemput, Karolien Poels, Heidi Vandebosch, Gie Deboutte, Laura Herrewijn, Steven Malliet, Sara Pabian, Frederic Van Broeckhoven, Olga De Troyer, Gaétan Deglorie, Sofie Van Hoecke, Koen Samyn, and Ilse De Bourdeaudhuij. 2018. “The Efficacy of the Friendly Attac Serious Digital Game to Promote Prosocial Bystander Behavior in Cyberbullying among Young Adolescents : A Cluster-Randomized Controlled Trial.” COMPUTERS IN HUMAN BEHAVIOR 78: 336–347. doi:10.1016/j.chb.2017.10.011.
Vancouver
1.
DeSmet A, Bastiaensens S, Van Cleemput K, Poels K, Vandebosch H, Deboutte G, et al. The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial. COMPUTERS IN HUMAN BEHAVIOR. 2018;78:336–47.
IEEE
[1]
A. DeSmet et al., “The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial,” COMPUTERS IN HUMAN BEHAVIOR, vol. 78, pp. 336–347, 2018.
@article{8534216,
  author       = {{DeSmet, Ann and Bastiaensens, Sara and Van Cleemput, Katrien and Poels, Karolien and Vandebosch, Heidi and Deboutte, Gie and Herrewijn, Laura and Malliet, Steven and Pabian, Sara and Van Broeckhoven, Frederic and De Troyer, Olga and Deglorie, Gaétan and Van Hoecke, Sofie and Samyn, Koen and De Bourdeaudhuij, Ilse}},
  issn         = {{0747-5632}},
  journal      = {{COMPUTERS IN HUMAN BEHAVIOR}},
  keywords     = {{Bullying,Cyberbullying,Serious game,Bystander,Intervention,Adolescent}},
  language     = {{eng}},
  pages        = {{336--347}},
  title        = {{The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial}},
  url          = {{http://doi.org/10.1016/j.chb.2017.10.011}},
  volume       = {{78}},
  year         = {{2018}},
}

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