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Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games

Tony van Rooij (UGent) , Sarah Anrijs (UGent) , Rowan Daneels and Jan Van Looy (UGent)
(2017)
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Abstract
Existing theories that cover engagement with games largely ignore important elements, such as the role of context and the dynamic nature of gaming over time, while the few theories that do apply to disengagement are too general and thus provide few tools for understanding actual behavior. The current study aims to advance our understanding of game engagement by contrasting existing theoretical approaches with bottom-up, qualitative data collected in 30 interviews about game engagement with children and parents.
Keywords
gamification, motivation, disengagement, player retention, responsible gaming, video games

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Citation

Please use this url to cite or link to this publication:

Chicago
van Rooij, Tony, Sarah Anrijs, Rowan Daneels, and Jan Van Looy. 2017. “Go/Stop : a Bottom-up Framework to Understand Young Children’s Engagement with (exercise) Video Games.” In .
APA
van Rooij, T., Anrijs, S., Daneels, R., & Van Looy, J. (2017). Go/Stop : a bottom-up framework to understand young children’s engagement with (exercise) video games. Presented at the The 67th ICA Conference: “Interventions: Communication Research and Practice”: Pre-conference “My So-called Gamified Life.”
Vancouver
1.
van Rooij T, Anrijs S, Daneels R, Van Looy J. Go/Stop : a bottom-up framework to understand young children’s engagement with (exercise) video games. 2017.
MLA
van Rooij, Tony, Sarah Anrijs, Rowan Daneels, et al. “Go/Stop : a Bottom-up Framework to Understand Young Children’s Engagement with (exercise) Video Games.” 2017. Print.
@inproceedings{8515077,
  abstract     = {Existing theories that cover engagement with games largely ignore important elements, such as the role of context and the dynamic nature of gaming over time, while the few theories that do apply to disengagement are too general and thus provide few tools for understanding actual behavior. The current study aims to advance our understanding of game engagement by contrasting existing theoretical approaches with bottom-up, qualitative data collected in 30 interviews about game engagement with children and parents.},
  author       = {van Rooij, Tony and Anrijs, Sarah and Daneels, Rowan and Van Looy, Jan},
  keywords     = {gamification,motivation,disengagement,player retention,responsible gaming,video games},
  language     = {eng},
  location     = {San Diego, CA},
  title        = {Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games},
  year         = {2017},
}