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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior

(2016)
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Citation

Please use this url to cite or link to this publication:

MLA
Vandebosch, Heidi, et al. The Efficacy of a Serious Game Aimed at the Promotion of Positive Bystander Behavior in Cyberbullying among Adolescents: Examining the Role of Player Experience and Player Behavior. 2016.
APA
Vandebosch, H., Herrewijn, L., Van Cleemput, K., Malliet, S., Bastiaensens, S., Van Broeckhoven, F., … Poels, K. (2016). The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior. Presented at the International Communication Association Game Studies Pre-Conference, Tokyo, Japan.
Chicago author-date
Vandebosch, Heidi, Laura Herrewijn, Katrien Van Cleemput, Steven Malliet, Sara Bastiaensens, Frederik Van Broeckhoven, Gaétan Deglorie, et al. 2016. “The Efficacy of a Serious Game Aimed at the Promotion of Positive Bystander Behavior in Cyberbullying among Adolescents: Examining the Role of Player Experience and Player Behavior.” In .
Chicago author-date (all authors)
Vandebosch, Heidi, Laura Herrewijn, Katrien Van Cleemput, Steven Malliet, Sara Bastiaensens, Frederik Van Broeckhoven, Gaétan Deglorie, Ann DeSmet, Sofie Van Hoecke, Koen Samyn, Olga De Troyer, Ilse De Bourdeaudhuij, and Karolien Poels. 2016. “The Efficacy of a Serious Game Aimed at the Promotion of Positive Bystander Behavior in Cyberbullying among Adolescents: Examining the Role of Player Experience and Player Behavior.” In .
Vancouver
1.
Vandebosch H, Herrewijn L, Van Cleemput K, Malliet S, Bastiaensens S, Van Broeckhoven F, et al. The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior. In 2016.
IEEE
[1]
H. Vandebosch et al., “The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior,” presented at the International Communication Association Game Studies Pre-Conference, Tokyo, Japan, 2016.
@inproceedings{8511184,
  author       = {Vandebosch, Heidi and Herrewijn, Laura and Van Cleemput, Katrien and Malliet, Steven and Bastiaensens, Sara and Van Broeckhoven, Frederik and Deglorie, Gaétan and DeSmet, Ann and Van Hoecke, Sofie and Samyn, Koen and De Troyer, Olga and De Bourdeaudhuij, Ilse and Poels, Karolien},
  language     = {und},
  location     = {Tokyo, Japan},
  title        = {The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior},
  year         = {2016},
}