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Concepts, technology and assessment of the social music game 'sync-in-team'

Marc Leman (UGent) , Michiel Demey (UGent) , Micheline Lesaffre (UGent) , Leon van Noorden and Dirk Moelants (UGent)
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Abstract
Music offers an excellent domain in which advanced forms of non-verbal communication can be explored. The first part of this paper introduces the research concepts behind the idea of a social interactive music game, which is based on the no-tions of ‘embodiment’ and ‘mediation technology’. The second part reviews the development of the ‘Sync-in-Team’ game, and its assessment in four different settings, including noisy eco-logical settings. The third part reviews the technological backbone of the game, and the fourth part discusses further developments. A user-oriented approach, based on concepts from embodied music cognition, may offer a valid contribution to the development of novel music-driven games that foster the sense for social interaction, body movement, collaboration, and competition.
Keywords
mediation technology, social cognition, embodiment, music games

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Chicago
Leman, Marc, Michiel Demey, Micheline Lesaffre, Leon van Noorden, and Dirk Moelants. 2009. “Concepts, Technology and Assessment of the Social Music Game ‘Sync-in-team’.” In Proceedings of the 2009 International Conference on Computational Science and Engineering, ed. J Calder, 4:837–842. Washington DC: IEEE Computer Society.
APA
Leman, M., Demey, M., Lesaffre, M., van Noorden, L., & Moelants, D. (2009). Concepts, technology and assessment of the social music game “sync-in-team.” In J. Calder (Ed.), Proceedings of the 2009 International Conference on Computational Science and Engineering (Vol. 4, pp. 837–842). Presented at the 2009 International Conference on Computational Science and Engineering, Washington DC: IEEE Computer Society.
Vancouver
1.
Leman M, Demey M, Lesaffre M, van Noorden L, Moelants D. Concepts, technology and assessment of the social music game “sync-in-team.”In: Calder J, editor. Proceedings of the 2009 International Conference on Computational Science and Engineering. Washington DC: IEEE Computer Society; 2009. p. 837–42.
MLA
Leman, Marc, Michiel Demey, Micheline Lesaffre, et al. “Concepts, Technology and Assessment of the Social Music Game ‘Sync-in-team’.” Proceedings of the 2009 International Conference on Computational Science and Engineering. Ed. J Calder. Vol. 4. Washington DC: IEEE Computer Society, 2009. 837–842. Print.
@inproceedings{844649,
  abstract     = {Music offers an excellent domain in which advanced forms of non-verbal communication can be explored. The first part of this paper introduces the research concepts behind the idea of a social interactive music game, which is based on the no-tions of {\textquoteleft}embodiment{\textquoteright} and {\textquoteleft}mediation technology{\textquoteright}. The second part reviews the development of the {\textquoteleft}Sync-in-Team{\textquoteright} game, and its assessment in four different settings, including noisy eco-logical settings. The third part reviews the technological backbone of the game, and the fourth part discusses further developments. A user-oriented approach, based on concepts from embodied music cognition, may offer a valid contribution to the development of novel music-driven games that foster the sense for social interaction, body movement, collaboration, and competition.},
  author       = {Leman, Marc and Demey, Michiel and Lesaffre, Micheline and van Noorden, Leon and Moelants, Dirk},
  booktitle    = {Proceedings of the 2009 International Conference on Computational Science and Engineering},
  editor       = {Calder, J},
  isbn         = {9781424453344},
  keyword      = {mediation technology,social cognition,embodiment,music games},
  language     = {eng},
  location     = {Vancouver, Canada},
  pages        = {837--842},
  publisher    = {IEEE Computer Society},
  title        = {Concepts, technology and assessment of the social music game 'sync-in-team'},
  url          = {http://dx.doi.org/10.1109/CSE.2009.145},
  volume       = {4},
  year         = {2009},
}

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