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Students' perceptions about the use of video games in the classroom

Jeroen Bourgonjon (UGent) , Martin Valcke (UGent) , Ronald Soetaert (UGent) and Tammy Schellens (UGent)
(2010) COMPUTERS & EDUCATION. 54(4). p.1145-1156
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Keywords
PERSPECTIVE, EXPERIENCE, USAGE, ATTITUDES, PLAY, LONGITUDINAL-FIELD, PERCEIVED USEFULNESS, INFORMATION TECHNOLOGY, EXPLORATORY FACTOR-ANALYSIS, TECHNOLOGY ACCEPTANCE MODEL, Secondary education, Pedagogical issues, Media in education, Multimedia/hypermedia systems, Interactive learning environments

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Citation

Please use this url to cite or link to this publication:

MLA
Bourgonjon, Jeroen et al. “Students’ Perceptions About the Use of Video Games in the Classroom.” COMPUTERS & EDUCATION 54.4 (2010): 1145–1156. Print.
APA
Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. COMPUTERS & EDUCATION, 54(4), 1145–1156.
Chicago author-date
Bourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, and Tammy Schellens. 2010. “Students’ Perceptions About the Use of Video Games in the Classroom.” Computers & Education 54 (4): 1145–1156.
Chicago author-date (all authors)
Bourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, and Tammy Schellens. 2010. “Students’ Perceptions About the Use of Video Games in the Classroom.” Computers & Education 54 (4): 1145–1156.
Vancouver
1.
Bourgonjon J, Valcke M, Soetaert R, Schellens T. Students’ perceptions about the use of video games in the classroom. COMPUTERS & EDUCATION. 2010;54(4):1145–56.
IEEE
[1]
J. Bourgonjon, M. Valcke, R. Soetaert, and T. Schellens, “Students’ perceptions about the use of video games in the classroom,” COMPUTERS & EDUCATION, vol. 54, no. 4, pp. 1145–1156, 2010.
@article{831024,
  author       = {Bourgonjon, Jeroen and Valcke, Martin and Soetaert, Ronald and Schellens, Tammy},
  issn         = {0360-1315},
  journal      = {COMPUTERS & EDUCATION},
  keywords     = {PERSPECTIVE,EXPERIENCE,USAGE,ATTITUDES,PLAY,LONGITUDINAL-FIELD,PERCEIVED USEFULNESS,INFORMATION TECHNOLOGY,EXPLORATORY FACTOR-ANALYSIS,TECHNOLOGY ACCEPTANCE MODEL,Secondary education,Pedagogical issues,Media in education,Multimedia/hypermedia systems,Interactive learning environments},
  language     = {eng},
  number       = {4},
  pages        = {1145--1156},
  title        = {Students' perceptions about the use of video games in the classroom},
  url          = {http://dx.doi.org/10.1016/j.compedu.2009.10.022},
  volume       = {54},
  year         = {2010},
}

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