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Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring

Sofie Van Hoecke (UGent) , Koen Samyn (UGent) , Gaétan Deglorie (UGent) , Olivier Janssens (UGent) , Peter Lambert (UGent) and Rik Van de Walle (UGent)
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Abstract
Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.
Keywords
Scenario generation, Non-linear gameplay, Adaptivity, Serious game, Cyberbullying, Sandbox, Model-driven authoring

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Chicago
Van Hoecke, Sofie, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, and Rik Van de Walle. 2016. “Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-driven Authoring.” In Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering, ed. Carlos Vaz de Carvalho, Paula Escudeiro, and António Coelho, 161:103–110. New York, NY, USA: Springer.
APA
Van Hoecke, Sofie, Samyn, K., Deglorie, G., Janssens, O., Lambert, P., & Van de Walle, R. (2016). Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring. In C. V. de Carvalho, P. Escudeiro, & A. Coelho (Eds.), Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering (Vol. 161, pp. 103–110). Presented at the 5th International conference on Serious Games, Interaction, and Simulation (SGAMES 2015), New York, NY, USA: Springer.
Vancouver
1.
Van Hoecke S, Samyn K, Deglorie G, Janssens O, Lambert P, Van de Walle R. Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring. In: de Carvalho CV, Escudeiro P, Coelho A, editors. Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering. New York, NY, USA: Springer; 2016. p. 103–10.
MLA
Van Hoecke, Sofie, Koen Samyn, Gaétan Deglorie, et al. “Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-driven Authoring.” Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering. Ed. Carlos Vaz de Carvalho, Paula Escudeiro, & António Coelho. Vol. 161. New York, NY, USA: Springer, 2016. 103–110. Print.
@inproceedings{8083895,
  abstract     = {Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.},
  author       = {Van Hoecke, Sofie and Samyn, Koen and Deglorie, Ga{\'e}tan and Janssens, Olivier and Lambert, Peter and Van de Walle, Rik},
  booktitle    = {Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering},
  editor       = {de Carvalho, Carlos Vaz and Escudeiro, Paula and Coelho, Ant{\'o}nio},
  isbn         = {9783319290591},
  issn         = {1867-8211},
  keyword      = {Scenario generation,Non-linear gameplay,Adaptivity,Serious game,Cyberbullying,Sandbox,Model-driven authoring},
  language     = {eng},
  location     = {Novedrate, Italy},
  pages        = {103--110},
  publisher    = {Springer},
  title        = {Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring},
  url          = {http://dx.doi.org/10.1007/978-3-319-29060-7\_16},
  volume       = {161},
  year         = {2016},
}

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