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Go with the flow : how children's persuasion knowledge is associated with their state of flow and emotions during advergame play

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SELF-ASSESSMENT MANNEQUIN, COMPUTER-MEDIATED ENVIRONMENTS, BEHAVIORAL-RESPONSES, TARGETING CHILDREN, GAMES, PREFERENCES, PLEASURE, AROUSAL, MODEL, FOOD

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MLA
Vanwesenbeeck, Ini, et al. “Go with the Flow : How Children’s Persuasion Knowledge Is Associated with Their State of Flow and Emotions during Advergame Play.” JOURNAL OF CONSUMER BEHAVIOUR, vol. 15, no. 1, 2016, pp. 38–47, doi:10.1002/cb.1529.
APA
Vanwesenbeeck, I., Ponnet, K., & Walrave, M. (2016). Go with the flow : how children’s persuasion knowledge is associated with their state of flow and emotions during advergame play. JOURNAL OF CONSUMER BEHAVIOUR, 15(1), 38–47. https://doi.org/10.1002/cb.1529
Chicago author-date
Vanwesenbeeck, Ini, Koen Ponnet, and Michel Walrave. 2016. “Go with the Flow : How Children’s Persuasion Knowledge Is Associated with Their State of Flow and Emotions during Advergame Play.” JOURNAL OF CONSUMER BEHAVIOUR 15 (1): 38–47. https://doi.org/10.1002/cb.1529.
Chicago author-date (all authors)
Vanwesenbeeck, Ini, Koen Ponnet, and Michel Walrave. 2016. “Go with the Flow : How Children’s Persuasion Knowledge Is Associated with Their State of Flow and Emotions during Advergame Play.” JOURNAL OF CONSUMER BEHAVIOUR 15 (1): 38–47. doi:10.1002/cb.1529.
Vancouver
1.
Vanwesenbeeck I, Ponnet K, Walrave M. Go with the flow : how children’s persuasion knowledge is associated with their state of flow and emotions during advergame play. JOURNAL OF CONSUMER BEHAVIOUR. 2016;15(1):38–47.
IEEE
[1]
I. Vanwesenbeeck, K. Ponnet, and M. Walrave, “Go with the flow : how children’s persuasion knowledge is associated with their state of flow and emotions during advergame play,” JOURNAL OF CONSUMER BEHAVIOUR, vol. 15, no. 1, pp. 38–47, 2016.
@article{8081139,
  author       = {{Vanwesenbeeck, Ini and Ponnet, Koen and Walrave, Michel}},
  issn         = {{1472-0817}},
  journal      = {{JOURNAL OF CONSUMER BEHAVIOUR}},
  keywords     = {{SELF-ASSESSMENT MANNEQUIN,COMPUTER-MEDIATED ENVIRONMENTS,BEHAVIORAL-RESPONSES,TARGETING CHILDREN,GAMES,PREFERENCES,PLEASURE,AROUSAL,MODEL,FOOD}},
  language     = {{eng}},
  number       = {{1}},
  pages        = {{38--47}},
  title        = {{Go with the flow : how children's persuasion knowledge is associated with their state of flow and emotions during advergame play}},
  url          = {{http://doi.org/10.1002/cb.1529}},
  volume       = {{15}},
  year         = {{2016}},
}

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