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Gamified music improvisation with BilliArT: a multimodal installation with balls

Tim Vets (UGent) , Luc Nijs (UGent) , Micheline Lesaffre (UGent) , Bart Moens (UGent) , Federica Bressan (UGent) , Pieter Colpaert (UGent) , Peter Lambert (UGent) , Rik Van de Walle (UGent) and Marc Leman (UGent)
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Abstract
This paper presents the concept and the realisation of an interactive multimedia installation, called BilliArT, together with an explorative user study conducted on the data gathered during a public exhibition of the installation. The study concerns functional properties of the installation (e.g. usability, design quality) and subjective qualities of the sonic and visual feedback of the installation. The installation consists in a collaborative environment based on the carambole billiards game, which allows the users to engage in a user-driven machine-based jazz-inspired music improvisation, augmented with visual feedback. The installation is designed to promote the interaction among the users and the billiard game, stimulating the motivation to engage in the game by balancing predictable and unpredictable output, and reinforcing the feeling of reward, irrespective of their level of musical training. BilliArT introduces a new framework for expressive interaction related to the concepts of motivation and reward. The exploratory study proved the ability of the installation to activate the users’ sense of aesthetic reward, leading to a more active and satisfactory engagement in the game. Future studies may exploit these results to the advantage of the world of the arts, as well as of studies in human-computer interaction, interface design, and cultural heritage preservation.
Keywords
Gaming, Interaction, Machine improvisation, Augmented reality, Music, Installation, Art

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MLA
Vets, Tim, et al. “Gamified Music Improvisation with BilliArT: A Multimodal Installation with Balls.” JOURNAL ON MULTIMODAL USER INTERFACES, vol. 11, no. 1, 2017, pp. 25–38, doi:10.1007/s12193-016-0224-9.
APA
Vets, T., Nijs, L., Lesaffre, M., Moens, B., Bressan, F., Colpaert, P., … Leman, M. (2017). Gamified music improvisation with BilliArT: a multimodal installation with balls. JOURNAL ON MULTIMODAL USER INTERFACES, 11(1), 25–38. https://doi.org/10.1007/s12193-016-0224-9
Chicago author-date
Vets, Tim, Luc Nijs, Micheline Lesaffre, Bart Moens, Federica Bressan, Pieter Colpaert, Peter Lambert, Rik Van de Walle, and Marc Leman. 2017. “Gamified Music Improvisation with BilliArT: A Multimodal Installation with Balls.” JOURNAL ON MULTIMODAL USER INTERFACES 11 (1): 25–38. https://doi.org/10.1007/s12193-016-0224-9.
Chicago author-date (all authors)
Vets, Tim, Luc Nijs, Micheline Lesaffre, Bart Moens, Federica Bressan, Pieter Colpaert, Peter Lambert, Rik Van de Walle, and Marc Leman. 2017. “Gamified Music Improvisation with BilliArT: A Multimodal Installation with Balls.” JOURNAL ON MULTIMODAL USER INTERFACES 11 (1): 25–38. doi:10.1007/s12193-016-0224-9.
Vancouver
1.
Vets T, Nijs L, Lesaffre M, Moens B, Bressan F, Colpaert P, et al. Gamified music improvisation with BilliArT: a multimodal installation with balls. JOURNAL ON MULTIMODAL USER INTERFACES. 2017;11(1):25–38.
IEEE
[1]
T. Vets et al., “Gamified music improvisation with BilliArT: a multimodal installation with balls,” JOURNAL ON MULTIMODAL USER INTERFACES, vol. 11, no. 1, pp. 25–38, 2017.
@article{7247885,
  abstract     = {{This paper presents the concept and the realisation of an interactive multimedia installation, called BilliArT, together with an explorative user study conducted on the data gathered during a public exhibition of the installation. The study concerns functional properties of the installation (e.g. usability, design quality) and subjective qualities of the sonic and visual feedback of the installation. The installation consists in a collaborative environment based on the carambole billiards game, which allows the users to engage in a user-driven machine-based jazz-inspired music improvisation, augmented with visual feedback. The installation is designed to promote the interaction among the users and the billiard game, stimulating the motivation to engage in the game by balancing predictable and unpredictable output, and reinforcing the feeling of reward, irrespective of their level of musical training. BilliArT introduces a new framework for expressive interaction related to the concepts of motivation and reward. The exploratory study proved the ability of the installation to activate the users’ sense of aesthetic reward, leading to a more active and satisfactory engagement in the game. Future studies may exploit these results to the advantage of the world of the arts, as well as of studies in human-computer interaction, interface design, and cultural heritage preservation.}},
  author       = {{Vets, Tim and Nijs, Luc and Lesaffre, Micheline and Moens, Bart and Bressan, Federica and Colpaert, Pieter and Lambert, Peter and Van de Walle, Rik and Leman, Marc}},
  issn         = {{1783-7677}},
  journal      = {{JOURNAL ON MULTIMODAL USER INTERFACES}},
  keywords     = {{Gaming,Interaction,Machine improvisation,Augmented reality,Music,Installation,Art}},
  language     = {{eng}},
  number       = {{1}},
  pages        = {{25--38}},
  title        = {{Gamified music improvisation with BilliArT: a multimodal installation with balls}},
  url          = {{http://doi.org/10.1007/s12193-016-0224-9}},
  volume       = {{11}},
  year         = {{2017}},
}

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