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Digital games research: a survey study on an emerging field and its prevalent debates

(2015) JOURNAL OF COMMUNICATION. 65(6). p.975-996
Author
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Abstract
Digital games have become a popular form of media entertainment. However, it remains unclear whether a canon of accepted knowledge and research practices has emerged that may define an independent field of research. This study is a collaborative effort to analyze the outlines of digital games research (DGR) through a survey among the membership of 3 institutionalized structures focusing on the study of digital games (International Communication Association Game Studies Interest Group, European Communication Research and Education Association Temporary Working Group DGR, and Digital Games Research Association). The study reveals relatively homogeneous viewpoints among games researchers, even regarding controversial aspects of digital games. It mirrors the mainstream scholarly views on contentious issues of a recently emerged field within communication studies.
Keywords
Survey, Disciplinary Development, Digital Games Research, SELF, SCIENCE, AGGRESSION, VIOLENT VIDEO GAMES, DiGRA, Science of Knowledge, ICA, ECREA.

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  • 2015 A1 Quandt Van Looy Vogelgesang Elson Ivory Mayra Consalvo. Digital games research a survey study on an emerging field and its prevalent debates.pdf
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Citation

Please use this url to cite or link to this publication:

MLA
Quandt, Thorsten, et al. “Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates.” JOURNAL OF COMMUNICATION, vol. 65, no. 6, 2015, pp. 975–96.
APA
Quandt, T., Van Looy, J., Elson, M., Ivory, J., Mäyrä, F., & Consalvo, M. (2015). Digital games research: a survey study on an emerging field and its prevalent debates. JOURNAL OF COMMUNICATION, 65(6), 975–996.
Chicago author-date
Quandt, Thorsten, Jan Van Looy, Malte Elson, James Ivory, Frans Mäyrä, and Mia Consalvo. 2015. “Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates.” JOURNAL OF COMMUNICATION 65 (6): 975–96.
Chicago author-date (all authors)
Quandt, Thorsten, Jan Van Looy, Malte Elson, James Ivory, Frans Mäyrä, and Mia Consalvo. 2015. “Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates.” JOURNAL OF COMMUNICATION 65 (6): 975–996.
Vancouver
1.
Quandt T, Van Looy J, Elson M, Ivory J, Mäyrä F, Consalvo M. Digital games research: a survey study on an emerging field and its prevalent debates. JOURNAL OF COMMUNICATION. 2015;65(6):975–96.
IEEE
[1]
T. Quandt, J. Van Looy, M. Elson, J. Ivory, F. Mäyrä, and M. Consalvo, “Digital games research: a survey study on an emerging field and its prevalent debates,” JOURNAL OF COMMUNICATION, vol. 65, no. 6, pp. 975–996, 2015.
@article{7214675,
  abstract     = {Digital games have become a popular form of media entertainment. However, it remains unclear whether a canon of accepted knowledge and research practices has emerged that may define an independent field of research. This study is a collaborative effort to analyze the outlines of digital games research (DGR) through a survey among the membership of 3 institutionalized structures focusing on the study of digital games (International Communication Association Game Studies Interest Group, European Communication Research and Education Association Temporary Working Group DGR, and Digital Games Research Association). The study reveals relatively homogeneous viewpoints among games researchers, even regarding controversial aspects of digital games. It mirrors the mainstream scholarly views on contentious issues of a recently emerged field within communication studies.},
  author       = {Quandt, Thorsten and Van Looy, Jan and Elson, Malte and Ivory, James and Mäyrä, Frans and Consalvo, Mia},
  issn         = {0021-9916},
  journal      = {JOURNAL OF COMMUNICATION},
  keywords     = {Survey,Disciplinary Development,Digital Games Research,SELF,SCIENCE,AGGRESSION,VIOLENT VIDEO GAMES,DiGRA,Science of Knowledge,ICA,ECREA.},
  language     = {eng},
  number       = {6},
  pages        = {975--996},
  title        = {Digital games research: a survey study on an emerging field and its prevalent debates},
  url          = {http://dx.doi.org/10.1111/jcom.12182},
  volume       = {65},
  year         = {2015},
}

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