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BilliARt: AR Carom Billiards: exploration of an AR framework

Ignace Saenen (UGent) , Steven De Bock (UGent) , Elhassan Abdou, Peter Lambert (UGent) , Rik Van de Walle (UGent) , Tim Vets (UGent) , Micheline Lesaffre (UGent) , Michiel Demey (UGent) and Marc Leman (UGent)
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Abstract
This paper presents a framework for processing visual and auditory textures in an augmented reality environment that enables real-time artistic creativity without imposing predefined interaction rules or constraints. It integrates multiple problem domain knowledge in sonification, real-time rendering, object tracking and object recognition in a collaborative art installation using a familiar Carom Billiard game table, motion tracking cameras, a table-top digital projector and a digital audio installation. A demonstrator was presented at a 10-day annual innovation exhibition in Belgium and was perceived as innovative, intuitive and very easy to interact with.
Keywords
Object Tracking Art Installation, Augmented Reality Framework, Sonification, Visualization

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MLA
Saenen, Ignace, et al. “BilliARt: AR Carom Billiards: Exploration of an AR Framework.” HCI International 2014, Proceedings, 2014, pp. 636–41, doi:10.1007/978-3-319-07857-1_112.
APA
Saenen, I., De Bock, S., Abdou, E., Lambert, P., Van de Walle, R., Vets, T., … Leman, M. (2014). BilliARt: AR Carom Billiards: exploration of an AR framework. HCI International 2014, Proceedings, 636–641. https://doi.org/10.1007/978-3-319-07857-1_112
Chicago author-date
Saenen, Ignace, Steven De Bock, Elhassan Abdou, Peter Lambert, Rik Van de Walle, Tim Vets, Micheline Lesaffre, Michiel Demey, and Marc Leman. 2014. “BilliARt: AR Carom Billiards: Exploration of an AR Framework.” In HCI International 2014, Proceedings, 636–41. https://doi.org/10.1007/978-3-319-07857-1_112.
Chicago author-date (all authors)
Saenen, Ignace, Steven De Bock, Elhassan Abdou, Peter Lambert, Rik Van de Walle, Tim Vets, Micheline Lesaffre, Michiel Demey, and Marc Leman. 2014. “BilliARt: AR Carom Billiards: Exploration of an AR Framework.” In HCI International 2014, Proceedings, 636–641. doi:10.1007/978-3-319-07857-1_112.
Vancouver
1.
Saenen I, De Bock S, Abdou E, Lambert P, Van de Walle R, Vets T, et al. BilliARt: AR Carom Billiards: exploration of an AR framework. In: HCI International 2014, Proceedings. 2014. p. 636–41.
IEEE
[1]
I. Saenen et al., “BilliARt: AR Carom Billiards: exploration of an AR framework,” in HCI International 2014, Proceedings, Creta Maris, Heraklion, Crete, Greece, 2014, pp. 636–641.
@inproceedings{7135667,
  abstract     = {{This paper presents a framework for processing visual and auditory textures in an augmented reality environment that enables real-time artistic creativity without imposing predefined interaction rules or constraints. It integrates multiple problem domain knowledge in sonification, real-time rendering, object tracking and object recognition in a collaborative art installation using a familiar Carom Billiard game table, motion tracking cameras, a table-top digital projector and a digital audio installation. A demonstrator was presented at a 10-day annual innovation exhibition in Belgium and was perceived as innovative, intuitive and very easy to interact with.}},
  author       = {{Saenen, Ignace and De Bock, Steven and Abdou, Elhassan and Lambert, Peter and Van de Walle, Rik and Vets, Tim and Lesaffre, Micheline and Demey, Michiel and Leman, Marc}},
  booktitle    = {{HCI International 2014, Proceedings}},
  isbn         = {{978-3-319-07857-1}},
  keywords     = {{Object Tracking Art Installation,Augmented Reality Framework,Sonification,Visualization}},
  language     = {{eng}},
  location     = {{Creta Maris, Heraklion, Crete, Greece}},
  pages        = {{636--641}},
  title        = {{BilliARt: AR Carom Billiards: exploration of an AR framework}},
  url          = {{http://doi.org/10.1007/978-3-319-07857-1_112}},
  year         = {{2014}},
}

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