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Tracing female gamer identity: an empirical study into gender and stereotype threat perceptions

Lotte Vermeulen, Jan Van Looy UGent and Sofie Van Bauwel UGent (2017) New Media & Society.
abstract
Women often deem to be outside game culture resulting in a low gamer identity profile. A nuanced and detailed examination of how gender identity and threatening experiences tap into their play practices has hitherto been lacking however. The present study fills this gap by examining how female players express a gamer identity and how this relates to perceptions of threat and stigmatization. Based on a large-scale survey directed at female players, a statistical model is specified taking into account how respondents attribute a gamer label to their self-concept. Results suggest that the cognitive, evaluative, and affective dimensions of female identity predict gamer identification in distinct ways. Moreover, rather surprising, perceptions of stereotype threat and stigma consciousness are positively related to women’s gamer identification. An opposite relation is however observed for women’s awareness of being stigmatized by male players.
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
journal title
New Media & Society
language
English
UGent publication?
yes
classification
A1
id
7125971
handle
http://hdl.handle.net/1854/LU-7125971
date created
2016-03-02 15:03:16
date last changed
2017-02-23 11:50:06
@article{7125971,
  abstract     = {Women often deem to be outside game culture resulting in a low gamer identity profile. A nuanced and detailed examination of how gender identity and threatening experiences tap into their play practices has hitherto been lacking however. The present study fills this gap by examining how female players express a gamer identity and how this relates to perceptions of threat and stigmatization. Based on a large-scale survey directed at female players, a statistical model is specified taking into account how respondents attribute a gamer label to their self-concept. Results suggest that the cognitive, evaluative, and affective dimensions of female identity predict gamer identification in distinct ways. Moreover, rather surprising, perceptions of stereotype threat and stigma consciousness are positively related to women{\textquoteright}s gamer identification. An opposite relation is however observed for women{\textquoteright}s awareness of being stigmatized by male players.},
  author       = {Vermeulen, Lotte and Van Looy, Jan and Van Bauwel, Sofie},
  journal      = {New Media \& Society},
  language     = {eng},
  title        = {Tracing female gamer identity: an empirical study into gender and stereotype threat perceptions},
  year         = {2017},
}

Chicago
Vermeulen, Lotte, Jan Van Looy, and Sofie Van Bauwel. 2017. “Tracing Female Gamer Identity: An Empirical Study into Gender and Stereotype Threat Perceptions.” New Media & Society.
APA
Vermeulen, Lotte, Van Looy, J., & Van Bauwel, S. (2017). Tracing female gamer identity: an empirical study into gender and stereotype threat perceptions. New Media & Society.
Vancouver
1.
Vermeulen L, Van Looy J, Van Bauwel S. Tracing female gamer identity: an empirical study into gender and stereotype threat perceptions. New Media & Society. 2017;
MLA
Vermeulen, Lotte, Jan Van Looy, and Sofie Van Bauwel. “Tracing Female Gamer Identity: An Empirical Study into Gender and Stereotype Threat Perceptions.” New Media & Society (2017): n. pag. Print.