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Abstract
Reusing animation film assets for real-time rendering requires extreme simplification. As well-known simplification approaches do not suffice, studios are still forced to manually simplify their assets. To automate this, we employ a pipeline for efficient geometry-based simplification and make use of normal mapping to ensure visual similarity. Our obtained results are promising: geometric complexity is vastly reduced while maintaining a recognizable model, unlike results with classical simplification approaches as employed by commercial applications. We have compared the approaches in two settings, aiming at a similar number of triangles and aiming at a similar storage size, both of which prove that our extreme asset simplification is a valid alternative for classical topological simplification approaches.
Keywords
appearance preservation, asset simplification, real-time rendering

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Citation

Please use this url to cite or link to this publication:

MLA
El Sayeh Khalil, Jonas et al. “Extreme Asset Simplification and the Preservation of Visual Appearance.” PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015. 2015. 155–162. Print.
APA
El Sayeh Khalil, J., Saenen, I., Lambert, P., & Van de Walle, R. (2015). Extreme asset simplification and the preservation of visual appearance. PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015 (pp. 155–162). Presented at the International Conference on Interfaces and Human Computer Interaction / International Conference on Game and Entertainment Technologies / International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing.
Chicago author-date
El Sayeh Khalil, Jonas, Ignace Saenen, Peter Lambert, and Rik Van de Walle. 2015. “Extreme Asset Simplification and the Preservation of Visual Appearance.” In PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015, 155–162.
Chicago author-date (all authors)
El Sayeh Khalil, Jonas, Ignace Saenen, Peter Lambert, and Rik Van de Walle. 2015. “Extreme Asset Simplification and the Preservation of Visual Appearance.” In PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015, 155–162.
Vancouver
1.
El Sayeh Khalil J, Saenen I, Lambert P, Van de Walle R. Extreme asset simplification and the preservation of visual appearance. PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015. 2015. p. 155–62.
IEEE
[1]
J. El Sayeh Khalil, I. Saenen, P. Lambert, and R. Van de Walle, “Extreme asset simplification and the preservation of visual appearance,” in PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015, Las Palmas de Gran Canaria, Spain, 2015, pp. 155–162.
@inproceedings{7037953,
  abstract     = {Reusing animation film assets for real-time rendering requires extreme simplification. As well-known simplification approaches do not suffice, studios are still forced to manually simplify their assets. To automate this, we employ a pipeline for efficient geometry-based simplification and make use of normal mapping to ensure visual similarity. Our obtained results are promising: geometric complexity is vastly reduced while maintaining a recognizable model, unlike results with classical simplification approaches as employed by commercial applications. We have compared the approaches in two settings, aiming at a similar number of triangles and aiming at a similar storage size, both of which prove that our extreme asset simplification is a valid alternative for classical topological simplification approaches.},
  author       = {El Sayeh Khalil, Jonas and Saenen, Ignace and Lambert, Peter and Van de Walle, Rik},
  booktitle    = {PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015},
  isbn         = {978-989-8533-38-8},
  keywords     = {appearance preservation,asset simplification,real-time rendering},
  language     = {eng},
  location     = {Las Palmas de Gran Canaria, Spain},
  pages        = {155--162},
  title        = {Extreme asset simplification and the preservation of visual appearance},
  year         = {2015},
}

Web of Science
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